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Laser Scanning or Photogrammetry?
Last Post 04 Aug 2007 02:12 AM by Gazz. 2 Replies.
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Gazz
New Member
Posts:0
04 Aug 2007 02:12 AM
I've just returned from the Computers and Archaeological Applications (CAA)in Berlin and they had all the high tech laser scanning technology on show but there were many papers on Photogrametry - which is best suited to archaeology?
SteveW
Advanced Member
Posts:662
10 Aug 2007 12:42 PM
Gary - Have you seen this new site, looks pretty useful: http://www.laserscanning.org.uk Steve White
AntArch
New Member
Posts:19
25 Apr 2008 09:02 PM
Depends on what you want it for. Laserscanning produces a large amount of accurate data very quickly. It does, however, require lots of post-processing to generate a useable model. I would argue that you should use laser scanning for either of the following: Heritage that has structural issues (i.e. monitoring). Artefacts with subtle markings (rock art etc) or on an airborne platform (ALS). Michael Doneus has done some very interesting work using laser scanning during excavation http://www.ascona2005.ethz.ch/ Photogrammetry, produces similar data. Some of the photogrammetric postprocessing platforms are very expensive (socket set etc) some are cheap. There is quite a bit of work in Computer Vision to generate 2.5/3d models from stereo pairs in a black box way. So in essence photogrammetry can produce low-medium quality models cheaply or high res models for a fair bit more cash. Luc Van Gool has done some interesting stuff on Computer Vision and photogrammetry (see above link) As I say the issue here is what do you want to use it for. Many of the 3d models are generally static . It would be good to see something bridging the gap between 3d recording and interpretation. For example a system which uses a number of different architectural primitives which can be changed in a variety of different ways quite flexibly (i.e. dimensions/colours etc). this would allow people to generate different interpretations of sites in a more flexible way. For example a medieval church with it's medieval colour scheme rather than a modern representation of the 3d relief. Ant
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