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Subject: 3D scanning methodology
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SteveWUser is Offline



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05 Apr 2004 7:13 PM  
This might interest someone. http://atl.ndsu.edu/method/ It gives a pretty good description of how to scan artifacts to produce 3D models. Steve White
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05 Apr 2004 9:40 PM  
Steve, That looks very interesting, wouldn't mind trying it out myself. I was looking at marine navigation software a while ago (I'm doing research on shipwrecks), and it was capable of displaying echo soundings as an on-screen 3d model. You actually watched your "boat" as it made too close to a shoal, or stayed in exactly the right place! Not entirely the same thing, I know, but it shows what technology is capable of. Yours in History, Gordon
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05 Apr 2004 10:05 PM  
Gordon - Strange that you mention archaeology on the waves (or under). I was just looking at this yesterday: http://www.threeh.demon.co.uk/ Steve White
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05 May 2004 12:10 AM  
WOW! Cheers! Yours in History, Gordon
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25 Apr 2008 9:00 PM  
This caught my eye- www.stoa.org/metis/ It's designed to work best with Apple Quicktime, but I just about managed to coax it to work. Regards, Gordon
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25 Apr 2008 9:00 PM  
I've been playing with something similar for the web site I've put up, still not happy with the quality, there is 'PT viewer' which utilises Java Script, but I experienced problems setting that up, so stuck with the QT format.
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Forums > Archaeology > VRML, CAD and 3D > 3D scanning methodology



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