Login    |    Register

connect and contribute...




Articles

Current Articles | Categories | Search | Syndication

Friday, July 28, 2006
Reconstructing an artefact by Kenton White
By Steve White @ 8:50 PM :: 2783 Views :: 1 Comments :: :: Computers and Archaeology
 
Article Pages:
Page 1

 

Redhead Designs Ltd

We have been asked to reconstruct many small, and not so small, artefacts for archaeologists. In this article I will be using several examples, from pottery to modern mass produced items.

Simple pottery is probably the easiest to model. For a bowl or pot without handles, a technique known as “lathing” is employed. A shape is drawn of the profile of the pot (as we are all familiar with from find reports etc) and then this shape is “lathed” around its centre point. This creates a model “mesh” which is a perfect model of the original shape. (See Fig. 1 and Fig. 2)

Fig. 1Fig. 2 

What then makes the items more realistic is the removal of the perfect lines and absolute symmetry that this method produces.  There are two ways of doing this. The easiest is to apply a “noise” modifier to the model. This moves the surface of the model in random ways based on a fractal noise algorithm. It can be applied in several stages to make the artefact look hand-made, worn and damaged.  (See Fig. 3 and Fig. 4)

Fig. 3Fig. 4 
Previous Page | Next Page
Comments
By Bart Me @ Monday, September 17, 2007 8:57 AM
Really interesting to see the history come to life after reconstructing objects digitally. I am into 3D myself, and I would really love to do this kind of work professionally. Would there still be jobs free in this type of research?

You must be logged in to post a comment. You can login here
Home · Connect · Contribute
Copyright 2006 - 2008 Online Archaeology   |   Terms of Use   |   Privacy Statement